Archive for the ‘Devices’ Category

nitro-burnin’ funny fones!

Tuesday, August 11th, 2009



Photo by Jan Chipchase

Today I ran across Jan Chipchase’s blog about how, while conducting Nokia research, they were able to collect a huge number of Personalized Phone Cases in phone-recycling bins around Japan. Finding this entry by Jan coincidentally touched upon some things we’ve been talking about a lot here at Little Springs; specifically the notions of what the human elements of personalization bring to the interactive experience with a device.

We’ve all seen modded-out computers, from far-out and funny gaming boxes to Steampunk Verne-cising of modern machines. I’ve seen stickers and paint on laptops, and I’ve seen dangles, sparkles, and doo-dads on cell phones. Historically, whether its a hammer or a hard-drive, we want to make our tools “ours,” and to operate as extensions of our own personalities. Our modern mobile devices are as much accessories that speak to the world that we’re “ultra-clean,” “ultra-edgy,” “ultra-us,” etc.

As interaction designers, however, we have no control about this part of a user’s experience; we design, we create, we market, we let go of the product and let it become and mutate into what it will in the hands of the public. Leo Fender designed guitars, but he had no idea Jimi Hendrix would melt the sky with one (and Fender sees the value in offering customization). Henry Ford designed vehicles for transportation, but had no idea how they would be “kustomized” and reconfigured to the extremes we see in this day and age (such as these Japanese kustoms, for example). Would computer designers in the 70’s anticipate the modding and hacking of the physical machines they were creating (such as this great list of the variety of mods out there)? Would Alexander Graham Bell anticipate that a phone would eventually become a personalized device that would offer it’s user literally the world at the touch of a button?

What does all of this say about us, socially and anthropologically? Well, it says we like our stuff, and even if our stuff is like everyone else’s, we still want to bring something of our own personality to it, as it is that much more of a “calling card,” and in the relation to a mobile device, this is literally the case (no pun intended).

Let’s go back to this idea of car customizing. Or, more properly, “Kar Kustomizing.” Doesn’t that just feel better? The words themselves (like the products) are altered to give them more fit, more personality, more truth to what the spirit behind them is.

More than ever, this notion of tools and their kustomization is an important dialog these days. Here at Little Springs, Steven Hoober and I talk about the merits of humans being “tool-oriented creatures,” even to the extent of what that means in regards to the idea of having NO tools, as in how we might interact gesturally with future technologies? He and I plan to do some more podcast/vidcasts of these conversations by revisiting the tools in our very own workshops, so keep a look out for these.

Personally, I think we will always HAVE tools, devices, gizmos, gadgets (and their inherent mod-abilities), for this very notion: we are hunters and gatherers “by trade” as humans. We like to collect things. We like to have things in our hand to see what we can do with them. We like to see how something reacts to our own physicality, how it represents our own “spin of English” on it, our opportunity to literally swing the bat at it. Mostly, we just like to show off.

Just like the Japanese phones with the art on them, the hot-rod builders of American Kustom Kutlture, the box-modders of the Steampunk movement… it’s all about crafting something individual out of something generic. It’s D.I.Y., and I look forward to seeing what kinds of specialty kustomization happens with some of the future-facing technologies being explored currently.

“How many computers do you need?”

Wednesday, June 17th, 2009

After lunch at the Paleteria, and buying tomato plants, Alison and a friend decide to give up from the unpleasant Kansas City heat and spend the afternoon in the house. I am working away in the office here, and mostly ignoring them but then comes the phrase “How many computers do you need?” from Alison’s office.

We’re a little extreme, yes. There are…five working, running, computers in the house? I think. I might be missing one. Alison’s laptop, while in her office, lives on top of an /entirely other/ working laptop. So it looks pretty needlessly extravagant.

I respond, “Well I’m using three right now.” So they wander in, and I explain that I’m not cheating. The desktop is two monitors, but that’s just one computer. And really, I am hardly using it but to type, point and look at.

Aside from the stuff in the cloud, every document I am working on is coming from this window (which I can’t show you as it’s all secret client stuff), which is files off on the work laptop propped up in the living room.

Okay, that’s two. And the third is my mobile handset.

“No, that’s a phone.”

She, essentially, says that she knows it’s complex and microprocessor controlled, but it’s not a computer, it’s a phone. That’s why it’s called a /phone/.

Ah, ha. But besides the fact I have made maybe one voice call on it today (and have no wireline phone, so no cheating here), it’s a computer. I have SMS’d back and forth a dozen times today. I email or use the (well-synched) calendar alarms to keep on schedule even when I go eat lunch or have to persuade the dog to come inside because the lawn guy is here to spray.

I have a perfectly functional office suite, a PDF viewer arguably better than some desktop ones, can synch a Bluetooth keyboard for speedier input, and routinely plug it into the projector for meetings at work. Quality is mediocre, but we’re half a step from being able to dock and use it as a desktop computer replacement for every work task that is not about actually drawing interfaces.

I can even make it look exactly like the other computer here at home, and I open up the file system for the handset right on my computer desktop. I can, and do, trade files back and forth just like the laptop. And when I am playing with or testing UI, I’ll load graphics and take screenshots on and off it constantly. It actually /is/ being used essentially just like the laptop right now.

I spend a lot of time here saying crazy things like “mobiles are little computers” but amongst ourselves it’s easy. Getting called on it from others is interesting, and made me look at it somewhat differently, and maybe believe it a little more than I consciously had before. I’m not sure Alison’s friend is convinced just yet, though.

humans are tool users

Monday, June 1st, 2009

Since I wanted to show off some tools, I did an experimental and sorta terrible (i.e. you can’t really see any of the stuff I am holding up) video version of this. The video is essentially exactly what I say below (though not word for word in many places), so take your pick which one you use.

Click the image to play the clip (4m 36s, .MOV)

I have been thinking a lot about touch lately, especially for mobile phone use – some of it paid and secret – and the more I think about it the more I think there are two standard beliefs that I sort of disagree with.

First, I don’t think we have touch screens yet. I think we just have “point screens.” That means these are not too far from the mouse, and are almost exactly the same as the digitizing tablet I use every day. I have a “touchscreen” laptop as well, and there’s an N800 on the desk in front of me.

Pointing, like with a mouse or digitizing pen, is just pointing. There’s no functional difference between poking at the air and sliding your finger across a smooth glass screen. Touch on the other hand gives you some sort of feedback. You can feel the presence of a button, and when you press it get a response that you’ve actually moved it.

Which brings me to the second point. Fingers are pretty good at pressing buttons, but I am not sure they are much good at anything else. But people are tool users; we don’t just point, or point more precisely with stylii and so on. We use tools to accomplish tasks. And not tools in the sense of buttons, or mobile phones. I mean we can grasp things to manipulate other things.

Your basic toolbox is a good example, but I went and grabbed by old art supply boxes, because yes I am partly talking about the fascination with the ability to draw on your iPhone. I have a degree in printmaking, so have an unusually deep set of specialized tools hanging around.

The pencil is less obvious than it seems (much less, if you are a Henry Petroski fan. It’s not just a pointer, but a mark-maker. Each one has different characteristics, and interfaces with the paper in a way that makes it possible to draw, or draw straight lines.

Similar things happen with technical pens, charcoal and paint brushes, and more so the engravers I used in a certain kind of printing plate making. The interface between the tool and the surface guides it. For pencils and gravers, this helps you make more ordered lines.

I had forgotten about some of the tools I used. Burnishers, to polish or flatten items – several of them for different surfaces and end effects. Even a feather on a stick, to spread acid on plates for a certain kind of etching (called “spit bite”).

In all cases, There is feedback, not just from the direct interface of you grasping the tool, but of the tool changing or running over the surface. Even digitizing tablets do not do this well, though they tend to have texture to get halfway there. The pen tips are replaceable like pencil leads for this exact reason.

Now I am not saying we have to stop being exciting with, say, the ability to draw on your iPhone. I just want to be very, very clear about terminology or even the assumption (all too strongly stated on fanboi forums) that we’ve reached the nirvana of interfaces. Presuming that any one solution is not just the best today, but the best that could ever be will tend to stifle creativity and development of wholly new ideas.

Things like calling pointing on glass “touch” when there is no feedback I think lead to confusion over expectations and future terminology. Now we’ll have to explain what “haptics” means, and since that will probably launch in some half-assed manner, we’ll have to come up with yet another term for “really good haptics” later on still.

That’s the future I hope for in the relatively near term, haptic feedback will let you simulate the real world environment of things to manipulate on your flat screen. After that… I have no specific idea. Lots of things are possible. And that’s a key point. We have to constantly remember to keep our minds open to what could be The Next Big Thing, and try to understand what really would be a natural UI.

For any design problem, never assume the first answer that meets a bunch of your goals is the one final solution. Look at how users actually employ their devices, and in this case consider that tool using is about grasping items, precision and specific solutions for specific tasks.

I’m excited for the future, and look forward to the next great new idea.

is the iPhone a toy?

Friday, May 8th, 2009

The new Fed, in closeup - Most of our office furniture, walls and accessories are from the old downtown location
I was speaking yesterday at the Kansas City Federal Reserve Bank to an audience of web professionals. Like most US government groups, Blackberries are the dominant device type. Nearly everybody had a Blackberry; most of their audience uses Blackberries. There were iPhones in the crowd, but mighty few.

What was interesting was one participant’s response to my “Remember it’s a phone” slide. He said, “My iPhone is a toy, not a phone.” I double checked; yes, he did have two phones. So he didn’t care about a game totally burning up the battery; he is using a different device to do his job, keep in touch with the family and actually communicate.

This is inline with Compete’s research that iPhone owners focus on personal use. It is also consistent with Rubicon Consulting’s findings that Blackberry users are focused on email (this last is a particularly great article, by the way).

If you want to see my presentation yourself you can sign up to view it via webinar on the 27th.

By the way, this is one of those buildings that is far prettier up close. From a distance, it looks pretty uninspiring. Driving up to it from the wrong angle, it’s almost scary, with barricades and unhappy-looking guards (this is why they moved it from the middle of downtown, where people routinely walked right by). Approaching on foot, it starts looking very nice. And the view from the conference center is downright spectacular. So if you’re in Kansas City, go ahead and visit. You can park once, visit the building and the Money Museum inside. Then walk across the green to the excellent, and almost totally unique National World War I Museum and Liberty Memorial.

inspiring articles in mobile design

Tuesday, April 28th, 2009

With all of the work on the conference, I’ve not been able to keep up on things like blogging very much. That’s not because not much is happening in the mobile design world; quite the contrary. In fact, Adaptive Path’s Rachel Hinman had webinar for mobile web design during our conference + webinar, and Mobile Design UK had their monthly meeting.

So you get a tour of recent mobile design articles:

From Point & Do, 5 Questions To Ask When Planning Multitouch Interfaces is good for those working on sophisticated iPhone apps and future multi-touch displays.

John Keith of Cloud Four gives us Mobile Device Detection Results comparing four cheap or free device detection mechanisms. Good reading to improve your mobile users’ experience.

Roger, Wilco responded in a comment about my Mobile SEO post (better yet, see the wiki SEO page) with a link to Mobile Search and SEO Considerations for Mobile; he’s updated the wiki page as well.

You can vote on entries in the MEX Mobile User Experience conference mobile design contest. Perhaps more interestingly, conference organizer Marek Pawlowski asked 20 mobile entrepreneurs what the startup community could do to improve the mobile user experience. I think it’s really worthwhile to see what business folks want to do here.

And of course the UI-as-business article from Fierce Wireless caught my eye, Eye on the UI: The need to differentiate. In particular, this paragraph caught my eye:

In general, Wugofski said that the user experience needs to align with the device that it’s on and around how that device operates. “Users use lots of different applications,” he said. “For your app to be successful on that phone, it generally has to follow the same paradigms [of the phone].”

I’ve been thinking quite a lot about this over the years, and this year I’m making it one of my speaking themes. You can check out the first of the presentations in the series at SlideShare: A Foolish Consistency.

Object-oriented design is something we’ve practiced for years, even before it was “invented” in 2005. It’s also explicitly discussed in Steven’s recent book, Designing by Drawing. It’s still useful to understand and discuss, even more so now with the numerous screen size & device capability variations found in mobile, and more and more different internet-enabled devices.

In a more design-theory vein, check out A Framework for Gesture Generation and Interpretation which is a fascinating analysis of gesture recognition.

Michael Mace of Rubicon Consulting brings us Smartphones as appliances: Different phones for different usages, with the great takeaway that users of different devices value different things from their devices. Blackberry users value email more; iPhone users value web more. It suggests design directions for several services.

And last but not least, fellow mobile design firm Punchcut posted an animation for Design Considerations for Touch UI, following up on a previous blog entry on the same topic.

mobile tidbits

Wednesday, March 18th, 2009

We’re on holiday this week, so we’re only checking in intermittently. However, I’ve got the chance to catch up on some back reading (as this reduces my stress this does count as a vacation task) and wanted to point out some interesting tidbits.

The Nokia Magnifier is free software that lets you use the camera as a virtual magnifying glass. I love the concept, though I’m amused that devices that have notoriously small text are being used to magnify text elsewhere.

One of the best story-tellers in the mobile phone strategy business is Tomi Ahonen. I got from him that joke (parable?) about how to tell your age based on your text use. While I don’t always agree with his statistics or reasoning, he’s a great person to pay attention to. Last month he posted My Master and Me: Confessions of a Mobile Phone; it’s a good read. Do be sure to look for the points of failure in a typical phone day that are taken in stride.

Ajit Jaokar has started talking about the Internet of Things and the technologies needed to make it happen. He’s not the first to write of this, but his words have a lot of visibility in the industry. And I think this sort of “Internet” is emerging already.

Okay, I’ve got much of that cleared off my plate. Back to vacation.